Week 16: Wrap up, Marketing Videos and The Final Post (For Now)
Hey guys, Adam here from Angry Ghost games, here to share with you all that has happened in the final week of development on Magefest.
This week was mostly spent finishing up each aspect of the game, right up until feature freeze. Ryan, Josh and Connor have been hard at work, and between them have managed to remove each of the most notable bugs from the game, as well as get almost every feature we were hoping for working in some way or another.
Connor has also been incredible hard at work this week, helping to create marketing material along with myself. Firstly, his poster for the game is finally complete and was well worth the wait.
Between myself and Connor, we have created a large amount of concepts for marketing materials, from business cards to shirts, to even Bob themed pens. I'll post several images here so you can get a feel for the direction we took with it.
In other news, our trailer and how to play videos for Magefest are out now. Learn all you can about the game by watching these handy videos, created by our very own Christina, so you can be prepared for the game showcase in December.
I'd just like to take a moment, now that the project is coming to a close, to thank the rest of the team for their incredibly hard work on Magefest. Each and every one of them brought something fantastic and unique to the table, and the group felt twice as large for having each of them.
I sincerely hope for each of our sake's that you guys really love this game as much as we all do, as it's the least that everyone's hard work deserves.
Ok guys, I really hope you enjoyed this final "weekly" update. Come check up out at the Murdoch Open Showcase on December 4th if you're interested in trying the game for yourselves. I'll be putting up one final post after the showcase, letting you guys know how it goes and what the public think of Magefest.
Thank you so much for reading guys!
This week was mostly spent finishing up each aspect of the game, right up until feature freeze. Ryan, Josh and Connor have been hard at work, and between them have managed to remove each of the most notable bugs from the game, as well as get almost every feature we were hoping for working in some way or another.
Connor has also been incredible hard at work this week, helping to create marketing material along with myself. Firstly, his poster for the game is finally complete and was well worth the wait.
In other news, our trailer and how to play videos for Magefest are out now. Learn all you can about the game by watching these handy videos, created by our very own Christina, so you can be prepared for the game showcase in December.
Christina has also compiled several screenshots of the game in action, which I shall also put below.
Jess has been working on a short comic strip explaining the story behind why our player characters are fighting one another, and what exactly the titular Magefest is. Check it out.
I'd just like to take a moment, now that the project is coming to a close, to thank the rest of the team for their incredibly hard work on Magefest. Each and every one of them brought something fantastic and unique to the table, and the group felt twice as large for having each of them.
I sincerely hope for each of our sake's that you guys really love this game as much as we all do, as it's the least that everyone's hard work deserves.
Ok guys, I really hope you enjoyed this final "weekly" update. Come check up out at the Murdoch Open Showcase on December 4th if you're interested in trying the game for yourselves. I'll be putting up one final post after the showcase, letting you guys know how it goes and what the public think of Magefest.
Thank you so much for reading guys!












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